Black Ops Zombies: Moon Browser — Area 51, Hacker & Griffin Station Survival Guide
Released by Treyarch in August 2011 as the climactic centerpiece of the Call of Duty: Black Ops Rezurrection expansion, Black Ops Zombies: Moon—referenced in the KLIK catalog under the URL slug Moon Zombies—changed round-based survival forever. Before Round 1 even begins, your squad is dropped into the blaring sirens of Area 51 on Earth with no round counter and endlessly accelerating undead until you step onto the teleporter pad bound for Griffin Station on the lunar surface. Note on KLIK verification: while KLIK's standalone Moon Zombies link (`blackopszombies.com/moon-game.php`) failed to load on 2026-11-02 because the external host refused iframe connections, our portal stage connects to the active BO1 Zombies web build where Moon is unlocked and ready to play.
What Is Black Ops Zombies: Moon?
Serving as the grand finale of the original Black Ops storyline, the Moon Zombies map takes Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen from the Groom Lake teleporter in Nevada straight to a clandestine Group 935 lunar base known as Griffin Station. Unlike every traditional map before it, Moon Zombies introduces vacuum asphyxiation, low-gravity physics, destructible window decompression, giant mining Excavators that slice into your tunnels, and a two-way trip back to Earth whenever you want to buy Juggernog, Speed Cola, or upgrade weapons at the Pack-a-Punch machine.
- Area 51 'No Man's Land' Prologue: Start every Moon Zombies match in a round-less survival gauntlet at Groom Lake where either Juggernog or Speed Cola spawns alongside the Pack-a-Punch machine.
- Low Gravity & Vacuum Zones: Equip your P.E.S. helmet in unpressurized lunar sectors of Moon Zombies or suffocate within seconds!
- Solo or Up to 4-Player Co-Op: Designed for solo runs or four-player squads; keep this distinct from general BO1 Zombies overviews.
- KLIK Source Verification Note: KLIK's embedded source (`blackopszombies.com/moon-game.php`) was verified as `FAILS_TO_LOAD` (connection refused) on 2026-11-02; our stage uses the active BO1 Zombies browser port.
P.E.S. Helmet vs. The Hacker Device, Power, and Decompression
The moment you materialize in the Receiving Area of Griffin Station on Round 1 of Moon Zombies, there is zero oxygen in the room—forcing you to grab a P.E.S. (Protective Environment Suit) helmet immediately before opening Tunnel 6 or Tunnel 11 toward the Pyramid Power Switch. Flipping the Power Switch pressurizes the indoor tunnels, Laboratory, and lush Bio-Dome with breathable air and normal gravity in Moon Zombies. However, that safety is fragile: if a frag grenade, rocket, or Ray Gun splash shatters an interior glass window in the Labs or Receiving Area, the room violently depressurizes and permanently loses its oxygen for the rest of the match!
- The Hacker Device (Found in the Three-Floor Laboratories): Trading your P.E.S. helmet for the Hacker in Moon Zombies lets you hack locked doors at a huge point discount, hack wall-buy chalk to flip upgraded ammo prices down to 600 points, and re-roll Mystery Box weapons!
- Stopping the Three Excavators (Pi, Omicron & Epsilon): Every few rounds after turning on the power in Moon Zombies, an announcement warns that an Excavator is about to breach Tunnel 6, Tunnel 11, or the Bio-Dome—grab the Hacker and rush back to the Receiving Area console to shut it down before it traps you or vents the Bio-Dome's air!
- Returning to Area 51 for Perks & Pack-a-Punch: All players in Moon Zombies must stand on the teleporter pad outside the Bio-Dome simultaneously to warp back to No Man's Land, where Juggernog and Speed Cola alternate spawns on every visit.
- P.E.S. vs. Hacker Caution: Because carrying the Hacker unequips your space helmet in Moon Zombies, never linger in a vacuum tunnel with the Hacker out fortoo long or your screen will fade out!
The Wave Gun, Astronaut Zombie, and Bio-Dome Training
Combat inside Griffin Station in Moon Zombies features two unique enemy threats alongside one of the coolest Wonder Weapons in franchise history. Lurking behind airlock doors is the lumbering **Astronaut Zombie**, who absorbs massive gunfire and grabs careless players in a headbutt embrace—stealing one of your active Perk-a-Colas, draining your health to red, and teleporting you to a random room on the Moon! Meanwhile, glowing **Phasing Crawler Zombies** blink forward in short teleports to bypass barricades. To fight back in Moon Zombies, spin the Mystery Box for the **Zap Gun Dual Wield**, which snaps together at the tap of a key into the two-handed **Wave Gun**—firing a purple microwave beam that inflates an entire horde of zombies until they float toward the ceiling and pop!
- Zap Gun Dual Wield / Wave Gun (4000 Kelvin): Toggle between akimbo electric pistols for single targets like the Astronaut and the combined Wave Gun to clear entire waves in Moon Zombies.
- Gersch Device vs. Quantum Entanglement Device (QED): Trade tactical slot items in Moon Zombies between black-hole Gersch portals and unpredictable QED spheres that can spawn free power-ups, upgrade guns, or unleash chaos.
- Bio-Dome Jump Pads & Training Loop: The giant glass Bio-Dome is the premier high-round training arena in Moon Zombies—just keep an eye on the launch pads so a stray bounce doesn't fling you into fall damage without PhD Flopper!
- 8 Perk-a-Colas Including Mule Kick: Debuting Mule Kick (carry 3 weapons) across Griffin Station alongside Stamin-Up, PhD Flopper, Deadshot Daiquiri, Double Tap, Quick Revive, Juggernog, and Speed Cola.
Controls & Area 51 Starter Strategy
Your opening sixty seconds in Area 51 can set up your entire Moon Zombies match if you farm points carefully before stepping onto the Groom Lake teleporter.
In-Game FPS & Equipment Controls
Click inside the Moon Zombies viewport to capture your mouse cursor. Movement, aiming, firing, equipping the P.E.S. helmet or Hacker, and activating the teleporter follow the active in-game control prompts.
How to Farm Points in Area 51 Before Round 1
When you spawn in No Man's Land at the start of Moon Zombies, wait until the first siren sounds and train the slow walkers in a figure-eight around the central trucks—emptying every M1911 bullet into their legs and tossing your two Frag Grenades into the center of the pack before stepping onto the teleporter pad with 1,500+ starting points!
Frequently Asked Questions
Why did the standalone KLIK link for Moon Zombies fail to load?
During our November 2, 2026 verification of the KLIK directory, the standalone Moon Zombies entry (`blackopszombies.com/moon-game.php`) failed to load because the external server refused embedded iframe connections. Our portal stage loads the active BO1 Zombies web build so you can select Moon from the map menu.
How do you get Juggernog if Speed Cola spawned first in Moon Zombies?
Juggernog and Speed Cola alternate every single time you teleport from the Moon back to Area 51 in Moon Zombies! If Speed Cola is sitting at Groom Lake when the match begins, teleport to the Moon, link and ride the teleporter back to Earth, and Juggernog will be waiting for you.
What happens if an Excavator breaches the Bio-Dome in Moon Zombies?
If Excavator Epsilon reaches the Bio-Dome before you hack its terminal in the Receiving Area of Moon Zombies, the glass dome cracks open—permanently removing all oxygen and normal gravity from the Bio-Dome for the rest of the game!
Can you wear the P.E.S. helmet and carry the Hacker at the same time?
No. Picking up the Hacker in the Laboratories of Moon Zombies replaces your P.E.S. helmet in your equipment slot, so always plan your route through pressurized rooms with oxygen when carrying the Hacker back to spawn.

