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Worms Armageddon (1999)
Worms Armageddon (1999)
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Worms Armageddon Browser (1999): Superweapons, Ninja Rope & Artillery Guide

Originally conceived as an expansion pack for Worms 2 before growing so packed with weapons, missions, and physics modes that Team17 released it as a standalone title in early 1999, Worms Armageddon is widely regarded as the pinnacle of 2D turn-based artillery warfare. Commanding a squad of up to eight trash-talking worms across fully destructible cartoon islands, you combine wind-curved Bazooka trajectories and Ninja Rope acrobatics with outrageous superweapons like the Holy Hand Grenade, Super Sheep, and Concrete Donkey. Note on browser status: while the KLIK catalog links to the DOS.Zone route (`dos.zone/worms-armageddon/`), our 2026-11-02 hands-on test showed the embedded KLIK iframe timing out after 60 seconds, so players should check `dos.zone` directly if the wrapper frame stalls.

What Is Team17's 1999 Worms Armageddon?

At its core, Worms Armageddon is a turn-based tactical physics game where every millimeter of the 2D landscape can be blown apart, tunneled through, or bridged with steel girders. Two to four teams take turns moving one worm at a time under a strict countdown clock (typically 45 seconds to act, plus a 3-to-5-second retreat timer after firing). You eliminate rival worms in Worms Armageddon either by whittling their health counter down to 0—causing them to pull out a stick of dynamite and blow themselves up in a final salute—or by knocking them off the island into the deep water below for an instant drowning!

  • Up to 8 Worms Per Squad: Customize your team's worm names, hilarious accent voice banks, victory fanfare, gravestone style, and signature Special Weapon in Worms Armageddon.
  • 55+ Weapons and Utilities: Wield everything from Bazookas, Grenades, and Shotguns to exploding Sheep, Banana Bombs, and the Concrete Donkey.
  • Solo Missions, Training & 4-Way Multiplayer: Tackle objective-based Campaign missions (collect crates, rescue VIP worms), medal Training gauntlets, or up to 4-team skirmishes in Worms Armageddon.
  • KLIK Embed Verification Note: Tested on 2026-11-02 as `FAILS_TO_LOAD` inside the KLIK iframe due to a `dos.zone` timeout; direct upstream access may be required.

Iconic Arsenal: Holy Hand Grenade, Banana Bomb, and Super Sheep

No other strategy game matches the slapstick weapon variety of the right-click ammo panel in Worms Armageddon. Standard rounds open with unlimited-ammo staples: the wind-affected **Bazooka**, bounce-timed **Grenade** and **Cluster Bomb**, two-shot **Shotgun**, and close-range **Fire Punch** or **Baseball Bat**. As weapon crates parachute from the sky or later turns unlock your team's Special Weapon in Worms Armageddon, the battlefield turns into pure comedy—capable of erasing half the island in a single turn!

  • The Holy Hand Grenade ('Hallelujah!'): Lob this golden orb into a crater in Worms Armageddon; once it stops rolling, an angelic choir sings 'Hallelujah!' before detonating a massive blast radius!
  • Banana Bomb & Super Banana Bomb: A single Banana Bomb splits into five bouncing yellow bananas that each explode with the force of Dynamite—devastating entire valleys in Worms Armageddon.
  • Sheep, Aqua Sheep & Super Sheep: Release a hopping Sheep and press Fire again to detonate it, or launch a caped **Super Sheep** in Worms Armageddon that you steer through the sky in loop-de-loops with the left and right arrow keys!
  • The Concrete Donkey & Armageddon: Rare crate superweapons in Worms Armageddon—the giant Concrete Donkey bounces vertically from sky to sea carving a bottomless chasm right through the map!

Ninja Rope Mastery, Wind Physics, and Sudden Death

Ask any veteran what separates a beginner from a master in Worms Armageddon, and the answer is always the **Ninja Rope**. By firing the grappling hook into overhead ceilings or cliff faces, lengthening and shortening the rope with Up and Down, and swinging left and right like a pendulum, a skilled player can cross an entire cavern map in a single turn! Even better, pressing Fire while dangling from a Ninja Rope in Worms Armageddon lets you drop a stick of **Dynamite**, a **Mine**, or a **Sheep** directly onto an enemy's head and re-attach your rope to swing away before the explosion!

  • Reading the Wind Bar: The Bazooka, Homing Missile (initial launch), and Napalm Strike flames drift strongly with the Wind Indicator in Worms Armageddon, whereas Grenades, Banana Bombs, and Shotguns ignore wind completely.
  • Two-Shot Shotgun Utility: The pump-action Shotgun fires **twice** per turn in Worms Armageddon—let your first blast knock an enemy worm to the edge of a cliff, then walk forward and use your second shot to send them into the sea!
  • Blowtorch, Pneumatic Drill & Girders: Tunnel sideways through mountains with a Blowtorch, drill straight down onto enemies below, or seal yourself inside steel Girders in Worms Armageddon.
  • Sudden Death & Rising Water: When the match clock expires in Worms Armageddon, Sudden Death reduces every surviving worm to 1 HP (or triggers nuclear sickness) while the sea level rises every turn!

Controls & Artillery Aiming Guide

Precision movement and fuse control prevent embarrassing self-damage in Worms Armageddon.

Jumping, Backflipping, Fuse Keys, and Aiming

In Worms Armageddon, Left and Right walk your worm, Up and Down aim your crosshair, Enter performs a forward hop, double-tapping Backspace executes a high vertical Backflip, right-clicking opens the Weapons & Utilities panel, number keys 1–5 set the fuse timer on Grenades/Banana Bombs (plus bounce max/min options), and holding Spacebar charges your firing power. Exact browser bindings follow the active runtime interface.

How to Pull Off a Rope-Drop Dynamite Attack

Select the Ninja Rope in Worms Armageddon, swing until you are hovering directly above an enemy worm, open your weapon menu or press the Dynamite hotkey while still attached to the rope, press Spacebar to drop the lit Dynamite from mid-air, and immediately swing backward to safety!

Frequently Asked Questions

Why did the Worms Armageddon iframe time out during KLIK testing?

During our November 2, 2026 verification of the KLIK directory entry for Worms Armageddon, the embedded frame remained blank and timed out after 60 seconds waiting for `dos.zone`. Check `dos.zone` directly if the wrapper stalls.

How do you steer the Super Sheep in Worms Armageddon?

After releasing a Sheep in Worms Armageddon, press Spacebar a second time to transform it into a flying Super Sheep, then tap the Left and Right arrow keys to steer its loop-de-loops into your target!

Why didn't my Holy Hand Grenade explode right away?

Unlike timed Grenades that count down in mid-air, the Holy Hand Grenade in Worms Armageddon only activates its 'Hallelujah!' detonation sequence **after** the orb comes to a complete stop on the ground—so throw it into a pit or corner where it won't roll off a cliff!

How do you unlock the Full Wormage scheme in Worms Armageddon?

In the original PC release of Worms Armageddon, earning Gold Medals across all Basic Training disciplines and completing the single-player Deathmatch and Mission campaigns unlocks the coveted Full Wormage custom scheme.